Character Animations and Programming

-Daniel Cobb

I have created the animation for the robot character in a program called Spine. It makes creating 2D animations simple with a skeleton system and other advanced features to bring 2D characters to life. In this case I only used the basic features of the program to pose the character into keyposes for running and jumping animations. Once the animations were finished they were exported as seperate images and put into a sprite sheet in photoshop.

Spine Image.jpg

Sprite Sheet.png

I have also taken over responsibility for the programming of the game. So far I have created random platform selection that spawns them at different heights and distances from each other.

The character constantly runs to the right of the screen and has a variable jump height, the longer you hold jump the higher you go. A video of the game so far can be seen below.

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