Environmental Design, Kill boxes.

Jamie Ashbolt

 

For the game their are these kill boxes that the player has to either jump or slide under or else they will hit them and the game will end, currently it’s just a simple red box but over the course of a few days I was able to create a little sprite to replace the box.

Garbage-Scawle-(Kill-Object)

It’s design was fairly simple, to keep it small and fairly ugly but at the same time, make it so that the player as they run though can notice it quickly, but it also had to make sense as to why it was floating within the air at times and so I thought up the idea of having a hovering Garbage Scawle to represent the kill box.

This allows for the ability to place objects around it that can be seen as jagged metal objects which stick out in odd ways and generally make it seem not entirely friendly, as intended but it also shows more about the game, with how the robots are constantly having to take the scraps that fall of the buildings and are generally laying around to a place where they can be reused or refurbished if it is possible, thus reinforcing the idea that the area is run down or very weathered depending upon the person’s perspective.

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